Factsheet

Developer:
Pesky Bees
Based in Copenhagen, Denmark

Release date:
In development

Platforms:
PC / Vive

Website:

Regular Price:
-

Description

"Tell Me What You See" is an asymmetric cooperative game following the premise of “a VR game inside a point-and-click adventure”. The rooms look like immersive VR spaces for the VR player and like dioramas to play around for the PC player. Both game styles meld when the players have to communicate to solve puzzles together.

History

In "Tell Me What You See" both the perspective and the way in which the players interact with the room is different, so they have to collaborate in order to understand and solve the puzzles. The interactions for the VR player are often more direct, she can grab objects, activate mechanisms, etc. The PC player, on the other hand, changes the world indirectly by making objects fall or blowing the microphone to create wind in the room The ways of communicating between the players change along the game and are tied to the puzzles. While in the first room they can use a phone, in a more advanced level they only have a bottle that can be thrown to the sea with messages.

Features

  • Asymmetrical multiplayer experience
  • Cooperative gameplay
  • Playful puzzles
  • Point and click mechanics for the PC player

Videos

Tell me what you see - Demo Walkthrough YouTube


Images

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logo
logo

Awards & Recognition

  • "PLAY Festival - Most Innovative Newcomer Games Nominee" Hamburg, 1-5 November, 2017
  • "INDIGO - Official Selection" Utrecht, 30 June, 2017
  • "A Maze Berlin - Open VR Selection" Berlin, 28 April, 2017


About Pesky Bees

Boilerplate
A group of 4 students from IT University of Copenhagen. As a thesis project, we are experimenting with the challenges of building asymetrical interactions, outside and inside VR, from programming, art, game design, and sound design perspective.

More information
More information on Pesky Bees, our logo & relevant media are available here.


Tell me what you see Credits

Fran Avilés
Game Designer

Sonny Dalheim
Sound Designer

Elisa Marchesi
Artist

Martin Thomsen
Programmer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks